#ifndef WGLFONTMANAGER_H
#define WGLFONTMANAGER_H
#include "StompedReality/Asset/FontManager.h"
#include "StompedReality/Core.h"
#include "windows.h"
namespace StompedReality
{
namespace Graphics
{
class DLL_EXPORT WGLFontManager : public FontManager
{
 private:

  HFONT _createHFONT( const char* font, int size );

 public:

  WGLFontManager( );
  virtual ~WGLFontManager( );
  int loadFont( const char* font, int size );
  void selectFont( StompedReality::ID id, int size );
  StompedReality::Math::Vector2 calculateSize( const char* font, int size, const char* txt );
};

}
}
#endif // WGLFONTMANAGER_H
